Skip to main content

Polaron - World Engine

Urban Hawk

Origionally built to ingest GIS scale data - the performance has allowed us to fuse GIS and even live Lidar feeds into a voxelised space - which permits secondary calculations on data in realtime (as in 30-120 FPS). 

As part of a Horizon project - 5G Victori and working with Fraunhofer and DB we have been able to show edge based simulations running in realtime - streaming data over edge hopping network components using WebRTC and port based connections. 

This has allowed us to provide a multi-user concurrent sandbox accessible from mobile devices that can push and pull data from a vareity of sources. 

Our proprietary engine can process and voxelise the entire OSM DB for the UK in under a minute (50km2 tiles at 1m2 resolution) or all of the EU in under 2hrs (at 1m2 resolution). 

We can ingest both GIS type data and can fuse data from EOS sources including Infrared and terrain data - or zoom in to instantiate lidar and photogrammetry models at much higher resolution (mm is the highest supported). 

We are also currently working on reproducing a historic battlefield - in order to simulate the interactions between known events (phase lines and stages) in order to what-if these scenarios and learn from them. 

By September 2023 our single threaded Physics engine (thus scalable) ought to be implemented - allowing for Urban Destruction and the impact of effects on infrastrucutre and terrain and other objects to be demonstrated.  

Categories

  • Modelling and Simulation
  • Security Training Services
  • Synthetic Environments
  • Unmanned Systems Simulation and Training
  • Weapons Simulation and Training
View all Organistation Products
Loading